RAMON HUISKAMP
  • Portfolio
    • WarpThrough
    • Defend Your Friend
    • The Red Stare
    • Project Plungers
  • More projects
    • Project RIAS
    • Crashtastrophy
    • ParityHood
    • Asphyx
  • About me / contact

Portfolio

Ramon Huiskamp - Game / Level Designer

Sackboy: A Big Adventure
A family friendly platforming adventure

Level design intern, Remote contractlevel designer
(2017 - 2020) Sumo-Digital
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My contribution
- Creating level motifs
- Designing & prototyping mechanics
- Designing & prototyping game modes
- Designing & prototyping boss fights
Awards / recognition:
BAFTA: Best British Game 2021
BAFTA: Best Family Game 2021

Sumo's website

WarpThrough
A fast action game with a unique take on combat

Solo developer
(2018 - 2019) Roofkat
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My contribution
Everything!
- Pixel art, animation, VFX
- Game design, story writing
- Gameplay code, story scripting
- Music, sound effects
​- Marketing, social media, events
- Etc
Awards / recognition:
Steam - Released December 2019
Official selection Dreamhack Winter 2019
The Very Big Indie Pitch - 2nd place 2020
View project page

Defend Your Friend
A truly cooperative game developed for PC & PS4 Unreal Engine 4

Design lead, level designer, concept designer
(2015 - 2017) Frenemies & NHTV
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My contribution
Creation initial concept

Design lead (team management)
Prototyping & system design
Level / puzzle design & whiteboxing
Event scripting (blueprinting)

Playtesting
Awards / recognition:
White nights conference - nominated Indie Game Cup 2017
Indievelopment - Best game in show 2016
NHTV - Best design Y2 block A&B
NHTV - Best design Y2 block C&D
Successfully went through Steam greenlight
View project page

The Red Stare
Spy on your neighbours from your apartment in roomscale VR

Team lead, puzzle designer, UX designer
(2016 - 2017) PLAY:D & NHTV
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My contribution
Team management
Fleshing out gameplay
Puzzle & narrative design
Odd jobs

Awards / recognition:
Steam - Released July 2017
NHTV - Greenlit for year long development
​NHTV - Best design Y3
Dutch game awards: Best student game design & Best student art direction
View project page

Project Plungers
An educational project working with a client for the HTC Vive
​Not meant for commercial release

Design lead, Level designer, System designer
(2017) Ubisoft & NHTV
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My contribution
Design lead (team management)
Prototyping & system design
Level / puzzle design & whiteboxing
Virtual Reality design
Awards / recognition:
Ubisoft - Client project (educational)
NHTV - Greenlit for year long development
NHTV - Best game Y3
​NHTV - Best art Y3
View project page
Portfolio
Prototypes
About me
  • Portfolio
    • WarpThrough
    • Defend Your Friend
    • The Red Stare
    • Project Plungers
  • More projects
    • Project RIAS
    • Crashtastrophy
    • ParityHood
    • Asphyx
  • About me / contact
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