Design lead, Level designer, System designer
Ubisoft & NHTV
Title: Project Plungers
Platforms: HTC Vive
Engine: Unreal Engine 4
Genre: Roomscale VR, puzzle, herding
Time: September 2016 - July 2017
(I joined Nov 2016 - Feb 2017)
Team: Project Plungers
(21 - 26 members since I joined)
Awards / recognition:
Ubisoft - Client project (educational)
NHTV - Greenlit for year long development
NHTV - Best game Y3
NHTV - Best art Y3
As part of the educational program, Project Plungers is a collaboration project between NHTV University of Applied Sciences and Ubisoft for in-house experimentation with Virtual Reality, in the form of a herding game using the Raving Rabbid’s IP. The players are tasked to get the Rabbids from point A to B while overcoming many obstacles.
There is no plan for a commercial release, this is a student only project. As part of the learning experience the staff from Ubisoft have given the team valuable feedback from their field of expertise.
The player can use their hands to herd Rabbids around from island to island. On top of that they can use cannons to shoot Rabbids around, pieces of rubble to form bridges, and many more interactions to help the Rabbids with the ultimate goal of getting them to their beach party. The focus in the game is on creativity and having fun with the Rabbids.